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Author: Eric Seal

Jill from Resident Evil, playing a grand piano.
Issue 13 : The ReBoot Issue Archives 
August 5, 2016October 18, 2016

Manufactured Fear: How Horror Game Music Makes You Scared

Posted By: Eric Seal Issue 3 : The Horror

After 12 issues of NitWitty, we’re finally taking a week off. But don’t worry – we’ve got you covered. This article originally appeared in

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Vader extends his hand, and with it, a villainous offer.
Issue 13 : The ReBoot Issue Archives 
August 2, 2016October 18, 2016

Why the Sympathetic Villain is the Best Kind of Bad

Posted By: Eric Seal Issue 8: Scum & Villainy

We’re off this week, so we are pleased to share some of our favorite work from Year 1. This piece was part of our

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Pokemon Go blends the fictional and the physical with augmented reality, GPS location tracking, and, yes, those little monsters called Pokemon.
Issue 12 : To Boldy Go 
July 30, 2016July 30, 2016

That Thing Called Pokémon Go

Posted By: Eric Seal

Yes, I know we’re technically in the sci-fi exploration issue. Things have been getting all nice and space-y, but I can’t in good conscience

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Mass Effect 2's cast of characters prepared you to have the authentic space opera experience.
Issue 12 : To Boldy Go 
July 25, 2016July 25, 2016

You & the Crew: 3 of the Best Spaceteams in Games

Posted By: Eric Seal

Exploring outer space isn’t easy. Some would say it’s pretty dang dangerous. Between the lack of air, the ever-present loneliness, and the odd space

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The inhospitable nature of Mars essentially makes any attempt to colonize it a suicide mission -- which is the premise for Cassandra Khaw's "When We Die On Mars."
Prose Dive 
July 13, 2016July 19, 2016

Prose Dive: When We Die On Mars

Posted By: Eric Seal

Ah, the story of the “mission to Mars.” It’s one of the cornerstones of the sci-fi genre, with a rich history of mystery and

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What does space sound like? We must only turn to human creativity to find out.
Issue 12 : To Boldy Go 
July 8, 2016July 12, 2016

What Does Space Sound Like? A Pop Culture Reference

Posted By: Eric Seal

Face it — humans have, and likely always will, have outer space on the brain. The very concept of space evokes many different feelings

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A ghost town nestled in some dry hills.
Prose Dive 
June 29, 2016June 28, 2016

Prose Dive: Folk Hero

Posted By: Eric Seal

I don’t know about you, but I like my war stories to have a little poetry in them. By poetry I mean maybe some

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Issue 11 : Fun and (War) Games 
June 22, 2016June 21, 2016

Off the Couch and Onto the Field: My First LARP

Posted By: Eric Seal

When I play roleplaying games, I prefer to play them alone. I’ll make exceptions if the game is really worth it, but even then

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The Warcraft movie is fun for fans, and even that's a stretch.
Issue 11 : Fun and (War) Games Reviews 
June 15, 2016June 16, 2016

Why I Liked the Warcraft Movie (Review)

Posted By: Eric Seal warcraft

The Warcraft movie was a two-hour catastrophe. Yet that didn’t stop me from enjoying myself. So rather than retch out yet another crucifying take

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A horse pulls a smoking carriage, accompanied by a rider.
Issue Archives 
June 2, 2016September 1, 2016

“Equestrian Engines” – Short Story Second Draft

Posted By: Eric Seal Issue 10 : Story Time

Hello, again! This is the third and final part of our “How to Write a Short Story” writing feature. If you haven’t read the

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Overwatch is Blizzard Entertainment's new team shooter, and it features a colorful cast of 21 heroes to play as.
Issue 11 : Fun and (War) Games Reviews 
June 1, 2016June 1, 2016

NitWitty Review: Overwatch

Posted By: Eric Seal overwatch

Video games often place us in empowering heroic roles, but what Blizzard has accomplished with Overwatch, their new six-on-six multiplayer shooter, feels simply superhuman.

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Shadows Beneath: The Writing Excuses Anthology is an empowering, useful resource for writers of all genres.
Issue Archives Reviews 
May 19, 2016September 1, 2016

Nitwitty Review – Shadows Beneath: The Writing Excuses Anthology

Posted By: Eric Seal Issue 10 : Story Time

The best books on writing are chock-full of ways to improve your craft. You can study up on just about anything — from structuring

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  • NitWitty’s Inside Man: BlizzCon 2016
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  • Issue Archive
    • Issue 1 : Beginnings
    • Issue 2 : The Sequel
    • Issue 3 : The Horror
    • Issue 4 : Better with Friends
    • Issue 5 : The (Mis)Giving Season
    • Issue 6 : Looking Back
    • Issue 7 : Love Letters
    • Issue 8 : Scum & Villainy
    • Issue 10 : Story Time
    • Issue 9 : For the Lulz
    • Issue 11 : Fun and (War) Games
    • Issue 12 : To Boldy Go
    • Issue 13 : The ReBoot
    • Issue 14 : For the Fans
    • Issue 15 : Scary Stories
  • Prose Dive
  • Mangaka Masterworks
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  • The Takedown
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