Play the games you buy. No more back logs, or lists of long forgotten “meaning tos” or “must plays.” From this Thursday onward
Author: Jordan Feil
NitWitty Review : Destiny The Taken King
The Taken King does not feel like an expansion; it feels like a complete revision of the script. Destiny’s long await expansion represents an
Mangaka Masterwork: Gantz
I have a very clear bias when it comes to Gantz. Hiroya Oku’s masterpiece was one of the very first manga I’d ever read,
Lock, Stock, and Draw: Microtransaction
Microtransactions are not bad. There I said it. My friends would kill me if they heard me saying this, so instead I am going
Playing Scared: The Rise of Horror in Video Games
Horror has not fared well in twentieth century cinema. Aside from surprise hits like Paranormal Activity and unintended comedic oddities like The Human Centipede,
Mangaka Masterwork: Battle Royale
Mainstream Halloween is famous for the supernatural. Children dress like monsters and most horror is associated with the strange and indefinable. Uzumaki is
Mangaka Masterwork: Uzumaki
With the turn of the season All Hallows Eve is upon us and with it comes a certain kind of morbid celebration. For a
SOMA: The Darkness Beneath
SOMA is an ambitious piece of science fiction inspired by many of the ideas and concepts of Asimov, Bradbury, and Dick. The game actually begins
The Static Sequel: Less Innovation and More Fun Please
Everything from your childhood is coming back. From Jurassic Park to the fabled ’90s era of Nickelodeon cartoons, the answer for flagging viewership is
The Art of Online Competition
The idea for today’s article started with a simple question: “How can I be a better online competitor?” I’ll be honest here. I rage.
Lock, Stock, and Draw: The Cost of Competition in Hearthstone
Rejoice! The Grand Tournament expansion has finally dropped for Hearthstone, the popular World of Warcraft online trading card game. New cards and abilities offer
Mangaka Masterwork: Real
Mangaka Masterwork: Real In today’s world of technology, we as a society have begun to standardize stories and fiction. We are more inclined to